![]() He's a merchant from whom legendary items can be bought. As a reward, this blacksmith has now a 100% disposition towards Lucius, which gives me the best prices when I want to sell items. One quest I did was to help a blacksmith, his wife, and their animal to reach Silverglen safely. While that would potentially improve my party (because skill points could be put into attacking/defending skills instead), I just find it unnatural.īTW, you can respec your characters in the End of Time, so you don't need to worry about "good" or "bad" skill choices.Īnyway, not a big report today, because I spent a lot of time exploring the new town, Silverglen, checking out its merchants, deciding on skill books I want to buy, looting containers, etc. My approach towards that - I'd find it a bit unfair to use 2 characters I don't include into my main party as people responsible for crafting, blacksmithing, picking locks, thieving, and identifying items. You have to act quickly and in the same cautiously, using your regeneration/healing spells ASAP. It's especially dangerous if the battle ends, and your characters are under effects of burning/poison. Especially if you're not careful with traps, or if the enemy uses several elemental attacks in the form of grenades and arrows. Resurrecting (using the scroll) in battle takes your action points, of course.ĭying in D:OS is VERY easy. If the revived character has the Morning Person Talent, they will be resurrected at full health. ![]() A dead ally will be up to 20% of its health at a location you choose within 10 meters from the character using the scroll. Once a character is dead, whether in the battle or not, you have to use a scroll of resurrection to resurrect them. Which is, speaking frankly, quite a task, and reminds BG - no main character, no continuation. The main thing is not to lose both Source Hunters. So it can be 1 Source Hunter + 2 other characters (not to lose). The game ends if all the characters are dead.Įdit: actually, I've googled, and the game will end if both Source Hunters are dead. Also, there's no such mechanic even as an option in the second game. I'd be very sad if players are turned away from this game due to an option which can be turned off. That can be done once you've found the third star / blood stone, and opened the portal in the homestead after the Hall of Heroes. You can change the AI personality to Loyal to always agree, or leave it unset to choose both yourself. If you dislike the disagreements between your characters, you can do one of three things:ġ) don't assign them an AI personality during character creationĢ) if you've already created characters and are in-game, then turn off the Dual Dialogues option in the Game Settings.ģ) if you assign both characters the same AI personality, and keep Dual Dialogues on, then you just have to have the characters go along with one another in their conversations. That whole scenario also left me feeling angry at the game writers and No! You can leave that option on - and while you don't agree with it, I personally find it nice - simply because I believe party members can have their opinions. That encounter left a very bitter taste in my mouth. This has reminded me why I've never played D:OS for very long. The way this game attempts to create roleplaying by having your companion disagree with you, and then making the outcome of the disagreement random, and then the rest of the dialogues don't make good sense, well, just no. I don't know what Imoen was supposed to be thinking. Then, the poor hungry man said, "Why would you encourage me to steal a fish and then turn me into the guard for punishment? You're horrible!" His wife also thought we were horrible. ![]() Then, Imoen said the man stole the fish, too. Being a paladin, I couldn't lie and say I didn't witness the crime, so I told the truth. Then, the guard showed up and asked me if I'd seen the man steal the fish. The game made us play "rock, paper, scissors." Imoen won, and told the man to steal the fish against my wishes. Then, I met a man trying to steal a fish. Then, I got to Cyseal, put out the fire on the ship, met some npc's, roleplayed dialogues, so far, so good. I played through the tutorial dungeon, and it was reasonably fun. I made myself a paladin type, and my companion "Imoen" a ranged utility (bows, perception and locks, bartering) type. Well, okay, I just tried playing this today. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |